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Searched refs:m_ActiveFlag (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_WaveSoundPlayer.cpp79 if ( m_ActiveFlag ) in Finalize()
82 m_ActiveFlag = false; in Finalize()
114 if ( m_ActiveFlag ) in Prepare()
135 m_ActiveFlag = true; in Prepare()
241 if ( m_ActiveFlag ) in InvalidateData()
337 NW_ASSERT( m_ActiveFlag ); in Update()
338 if ( ! m_ActiveFlag ) return; in Update()
Dsnd_BasicSoundPlayer.cpp53 m_ActiveFlag(false), in BasicSoundPlayer()
65 m_ActiveFlag = false; in Initialize()
Dsnd_StreamSoundPlayer.cpp88 track.m_ActiveFlag = false; in Initialize()
142 m_Tracks[ trackIndex ].m_ActiveFlag = true; in Setup()
231 m_ActiveFlag = false; in Finalize()
267 m_ActiveFlag = true; in Prepare()
315 if ( ! track.m_ActiveFlag ) continue; in Start()
445 if ( ! m_Tracks[ trackIndex ].m_ActiveFlag ) in Stop()
532 if ( ! m_ActiveFlag ) in GetPlaySamplePosition()
536 if ( ! m_Tracks[ 0 ].m_ActiveFlag ) in GetPlaySamplePosition()
577 if ( ! m_ActiveFlag ) in GetFilledBufferPercentage()
581 if ( ! m_Tracks[ 0 ].m_ActiveFlag ) in GetFilledBufferPercentage()
[all …]
Dsnd_SequenceSoundPlayer.cpp157 if ( m_ActiveFlag ) in Finalize()
160 m_ActiveFlag = false; in Finalize()
229 m_ActiveFlag = true; in Setup()
351 if ( !m_ActiveFlag ) in Skip()
582 if ( m_ActiveFlag ) in InvalidateData()
827 if ( ! m_ActiveFlag ) in Update()
Dsnd_Channel.cpp71 m_ActiveFlag( false ), in Channel()
198 if ( ! m_ActiveFlag ) return; in Update()
344 m_ActiveFlag = true; in Start()
503 m_ActiveFlag = false; in Stop()
555 if ( ! m_ActiveFlag ) return 0; in GetCurrentPlayingSample()
617 channel->m_ActiveFlag = false; in VoiceCallbackFunc()
/NW4C-2.0.3/include/nw/snd/
Dsnd_BasicSoundPlayer.h69 bool IsActive() const { return m_ActiveFlag; } in IsActive()
121 bool m_ActiveFlag; // ディスポースコールバック登録されているかどうか variable
Dsnd_StreamTrack.h74 bool m_ActiveFlag;
Dsnd_Channel.h129 bool IsActive() const { return m_ActiveFlag != 0; } in IsActive()
221 u8 m_ActiveFlag; variable
Dsnd_WaveSoundPlayer.h159 void DebugUpdate() { if ( m_ActiveFlag ) { Update(); } } in DebugUpdate()
Dsnd_StreamSoundPlayer.h144 long GetPlayLoopCount() const { return m_ActiveFlag ? m_LoopCounter : -1; } in GetPlayLoopCount()