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Searched refs:lights (Results 1 – 25 of 29) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp39 LightArray lights(allocator); in Create() local
57 lights = LightArray(this->m_MaxLights, allocator); in Create()
75 lights, fragmentLights, vertexLights, hemiSphereLights, ambientLights, in Create()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp214 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
215 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
216 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/Common/
Dworkspace.mel28 workspace -rt "lights" "renderData/shaders";
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp316 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
317 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
318 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp352 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
353 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
354 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/
Dworkspace.mel11 workspace -fr "lights" "renderData/shaders";
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp254 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
255 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
256 lightResource != lights.end(); ++lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp405 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources() local
406 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
407 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp259 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
260 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp378 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
379 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
380 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp326 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes() local
327 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes()
328 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp470 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment() local
471 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment()
472 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp420 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
421 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
422 lightResource != lights.end(); ++lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp343 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
345 lightResource != lights.end(); ++lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
348 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp553 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
554 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
555 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp344 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
345 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
346 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp366 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
368 lightResource != lights.end(); ++lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp567 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
568 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
569 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h1272 LightArray lights, in SceneContext() argument
1288 m_Lights(lights), in SceneContext()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp698 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
699 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
700 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetNoCompressNode.mel20 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
DNW4C_SetBillboard.mel20 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp757 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
758 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
759 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()

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