| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 39 LightArray lights(allocator); in Create() local 57 lights = LightArray(this->m_MaxLights, allocator); in Create() 75 lights, fragmentLights, vertexLights, hemiSphereLights, ambientLights, in Create()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 214 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 215 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 216 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/Common/ |
| D | workspace.mel | 28 workspace -rt "lights" "renderData/shaders";
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 316 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 317 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 318 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 352 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 353 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 354 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/ |
| D | workspace.mel | 11 workspace -fr "lights" "renderData/shaders";
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 254 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 255 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 256 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 405 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources() local 406 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 407 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 259 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 260 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 378 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 379 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 380 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 326 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes() local 327 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes() 328 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 470 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment() local 471 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment() 472 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 420 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 421 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 422 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 343 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 345 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 348 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 553 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 554 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 555 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 344 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 345 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 346 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 366 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 368 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 567 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 568 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 569 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 1272 LightArray lights, in SceneContext() argument 1288 m_Lights(lights), in SceneContext()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 698 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 699 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 700 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetNoCompressNode.mel | 20 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
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| D | NW4C_SetBillboard.mel | 20 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 757 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 758 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 759 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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