Searched refs:lightIter (Results 1 – 1 of 1) sorted by relevance
160 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference() local161 lightIter != lightEnd; in ResolveReference()162 ++lightIter) in ResolveReference()165 if ((*lightIter).IsValid()) in ResolveReference()168 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()176 …), sceneContext.GetHemiSphereLightsEnd(), SceneObjectCompare<const HemiSphereLight>((*lightIter))); in ResolveReference()185 …tsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const VertexLight>((*lightIter))); in ResolveReference()194 …gin(), sceneContext.GetFragmentLightsEnd(), SceneObjectCompare<const FragmentLight>((*lightIter))); in ResolveReference()