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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp160 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference() local
161 lightIter != lightEnd; in ResolveReference()
162 ++lightIter) in ResolveReference()
165 if ((*lightIter).IsValid()) in ResolveReference()
168 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()
176 …), sceneContext.GetHemiSphereLightsEnd(), SceneObjectCompare<const HemiSphereLight>((*lightIter))); in ResolveReference()
185 …tsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const VertexLight>((*lightIter))); in ResolveReference()
194 …gin(), sceneContext.GetFragmentLightsEnd(), SceneObjectCompare<const FragmentLight>((*lightIter))); in ResolveReference()