Searched refs:lightCount (Results 1 – 3 of 3) sorted by relevance
626 int lightCount = ut::Min(sceneEnvironment.GetFragmentLightCount(), MAX_PER_PIXEL_LIGHTS); in ActivateMaterialColor() local627 internal::ActivateFragmentLightCount( lightCount ); in ActivateMaterialColor()631 for (int i = 0; i < lightCount; ++i) in ActivateMaterialColor()667 int lightCount = sceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLighting() local668 for (int i = 0; i < lightCount; ++i) in ActivateFragmentLighting()
606 int lightCount = this->m_SceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLights() local608 for (int i = 0; i < lightCount; ++i) in ActivateFragmentLights()
777 const int lightCount = this->GetLightsCount(); in ForeachUnresolvedReferenceLut() local778 for (int i = 0; i < lightCount; ++i) in ForeachUnresolvedReferenceLut()