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Searched refs:lightCount (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h626 int lightCount = ut::Min(sceneEnvironment.GetFragmentLightCount(), MAX_PER_PIXEL_LIGHTS); in ActivateMaterialColor() local
627 internal::ActivateFragmentLightCount( lightCount ); in ActivateMaterialColor()
631 for (int i = 0; i < lightCount; ++i) in ActivateMaterialColor()
667 int lightCount = sceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLighting() local
668 for (int i = 0; i < lightCount; ++i) in ActivateFragmentLighting()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp606 int lightCount = this->m_SceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLights() local
608 for (int i = 0; i < lightCount; ++i) in ActivateFragmentLights()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h777 const int lightCount = this->GetLightsCount(); in ForeachUnresolvedReferenceLut() local
778 for (int i = 0; i < lightCount; ++i) in ForeachUnresolvedReferenceLut()