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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp51 for (int j = 0; j < 4; ++j) in MTX44Mult() local
56 value += p1->m[i][k] * p2->m[k][j]; in MTX44Mult()
58 tmp.m[i][j] = value; in MTX44Mult()
61 for (int j = 0; j < 4; ++j) in MTX44Mult() local
63 tmp.m[3][j] = p2->m[3][j]; in MTX44Mult()
Dlyt_DrawerUniform.cpp257 for ( int j = 0; isWhite && j < i; ++j ) in SetUpVtxColors() local
259 colors[ j ][ 0 ] = 1.f; in SetUpVtxColors()
260 colors[ j ][ 1 ] = 1.f; in SetUpVtxColors()
261 colors[ j ][ 2 ] = 1.f; in SetUpVtxColors()
262 colors[ j ][ 3 ] = alpha; in SetUpVtxColors()
Dlyt_Common.cpp170 for (int j = m_Num; j < num; ++j) in SetSize() local
174 m_pData[j][i] = texCoords[i]; in SetSize()
219 for (int j = 0; j < texCoordNum; ++j) in Copy() local
223 m_pData[j][i] = src[j][i]; in Copy()
Dlyt_DrawerGraphics.cpp934 for ( int j = 1; j <= stageNo; ++j) in SetUpGLTexEnvUser() local
938 PICA_CMD_HEADER_BURSTSEQ( reg[ j ], 5 ), in SetUpGLTexEnvUser()
Dlyt_Animation.cpp307 for (int j = 0; j < pAnimInfo->num; ++j) in AnimateTexturePattern() local
309 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[j]); in AnimateTexturePattern()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_FrameHeap.cpp39 for ( u32 j = 0; j < arc.GetWaveArchiveCount(); j++ ) in GetWaveArchiveId() local
43 Util::GetMaskedItemId( j, ItemType_WaveArchive ); in GetWaveArchiveId()
453 for ( u32 j = 0; j < arc.GetBankCount(); j++ ) in Dump() local
457 Util::GetMaskedItemId( j, ItemType_Bank ); in Dump()
469 for ( u32 j = 0; j < arc.GetGroupCount(); j++ ) in Dump() local
473 Util::GetMaskedItemId( j, ItemType_Group ); in Dump()
486 for ( u32 j = 0; j < arc.GetSoundCount(); j++ ) in Dump() local
490 Util::GetMaskedItemId( j, ItemType_Sound ); in Dump()
Dsnd_HioSoundArchive.cpp277 for ( u32 j = 0; j < info.fileIdTable->count; j++ ) in LoadHeader() local
279 NN_LOG(" [%08X]", info.fileIdTable->item[j]); in LoadHeader()
Dsnd_RomSoundArchive.cpp390 for ( u32 j = 0; j < info.fileIdTable->count; j++ ) in LoadHeader() local
392 NN_LOG(" [%08X]", info.fileIdTable->item[j]); in LoadHeader()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h223 for (u32 j = 0; j < this->GetParticleModel(i)->GetParticleSetsCount(); ++j) in AddTimes() local
225 this->GetParticleModel(i)->GetParticleSets(j)->UpdateParticles(particleContext); in AddTimes()
284 for (u32 j = 0; j < model->GetParticleSetsCount(); ++j ) in GetParticleSize() local
286 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize()
356 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in SetParticleScaleOffset() local
358 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset()
377 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) variable
379 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j);
473 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in GetParticleSet() local
475 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSet()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel141 int $idx, $j;
146 for ($j = 0; $j < $no; ++$j)
148 if ($i == $j)
152 if ($str == $list[$j])
157 if ($j >= $no)
264 int $i, $j = -1;
269 $j = $i;
286 if ($j >= 0)
288 $sel[$j] = $list[0];
842 int $i, $j, $t;
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleShape.h308 for (int j = 0; j < count; ++j) in SetVertexParameter() local
310 fdata[j] = ptr[j]; in SetVertexParameter()
311 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetVertexParameter()
Dgfx_ShaderBinaryInfo.h578 … for ( int j = 0; outmapInfo.index == outputIndex && j < OUT_ATTR_DIMENTION_MAX; ++j ) in GetShaderOutputRegisterMap() local
580 if ( ( outmapInfo.mask & ( 1 << j ) ) == 0 ) { continue; } in GetShaderOutputRegisterMap()
639 …Format[ outputIndex ] = pOutputFormat[ outputIndex ] & ~( 0xff << ( j * 8 ) ) | value << ( j * 8 ); in GetShaderOutputRegisterMap()
/NW4C-2.0.3/sources/libraries/font/
Dfont_RectDrawer.cpp1266 for (u32 j = 0; j < OutRegNum; ++j) in InitializeCMD() local
1268 useRegs[j] = false; in InitializeCMD()
1271 outmaps[j][i] = PICA_DATA_VS_OUT_ATTR_INVALID; in InitializeCMD()
1280 for (int j = 0; j < math::Min(exeHead.outmapCount, OutRegNum); ++j) in InitializeCMD() local
1282 if (outmapInfos[j].type == 9) // generic in InitializeCMD()
1287 useRegs[outmapInfos[j].index] = true; in InitializeCMD()
1288 u8* outmap = outmaps[outmapInfos[j].index]; in InitializeCMD()
1289 useOutRegTypes[outmapInfos[j].type] = static_cast<u8>(outmapInfos[j].mask); in InitializeCMD()
1290 u8 ci = outAttrs[outmapInfos[j].type]; in InitializeCMD()
1293 if (0 != (outmapInfos[j].mask & (1 << i))) in InitializeCMD()
[all …]
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleCollection.cpp856 for (int j = 0; j < 2; ++j) in ParticleCollection() local
858 this->m_StreamPtr[i][j] = NULL; in ParticleCollection()
878 for (int j = 0; j < 2; ++j) in ~ParticleCollection() local
880 this->m_StreamPtr[i][j] = NULL; in ~ParticleCollection()
896 for (int j = 0; j < 2; ++j) in Clear() local
898 u16* ptr = (u16*)this->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, (ParticleBuffer)j); in Clear()
Dgfx_ParticleSet.cpp1029 for (int j = count; j != 0; --j) in InitializeParticles() local
1052 for (int j = count; j != 0; --j) in InitializeParticles() local
1077 for (int j = count; j != 0; --j) in InitializeParticles() local
1102 for (int j = count; j != 0; --j) in InitializeParticles() local
1137 for (int j = count; j != 0; --j) in InitializeParticles() local
1210 for (int j = count; j != 0; --j) in InitializeParticles() local
1265 for (int j = count; j != 0; --j) in InitializeParticles() local
1293 for (int j = count; j != 0; --j) in InitializeParticles() local
1344 for (int j = count; j != 0; --j) in InitializeParticles() local
1373 for (int j = count; j != 0; --j) in InitializeParticles() local
[all …]
Dgfx_ActivateCommand.cpp448 for (int j = 0; j < count; ++j) in SetupActivateVertexAttributeCommand_() local
450 data[j] = ut::Float24::Float32ToBits24( fdata[j] ); in SetupActivateVertexAttributeCommand_()
Dgfx_ParticleShape.cpp161 for (int j = 0; j < count; ++j) in SetupParticleVertexAttributeCommand() local
163 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetupParticleVertexAttributeCommand()
Dgfx_ParticleUtil.cpp41 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet() local
43 ParticleSet* itParticleSet = particleModel->GetParticleSets(j); in FindParticleSet()
Dgfx_Material.cpp406 for (int j = 0; j < parameterLength; ++j) in CopyResMaterial() local
408 shaderParameter->m_Parameter.m_Value[j] = resShaderParameterValue.ref().m_Value[j]; in CopyResMaterial()
/NW4C-2.0.3/SampleData/Sound/Projects/simple/seq/
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/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
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/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
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/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
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/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
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/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
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