Searched refs:isAnimationEnabled (Results 1 – 14 of 14) sorted by relevance
102 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()131 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()164 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()236 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()268 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()300 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()333 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()365 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()397 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()428 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()[all …]
103 if (!m_Description.isAnimationEnabled) in CreateAnimBinding()
248 if (description.isAnimationEnabled && in GetMemorySizeInternal()
249 if (description.isAnimationEnabled && in GetMemorySizeInternal()
268 if (description.isAnimationEnabled && in GetMemorySizeInternal()
480 if (description.isAnimationEnabled && in GetMemorySizeInternal()
534 if (description.isAnimationEnabled && in GetMemorySizeInternal()
567 if (description.isAnimationEnabled && in GetMemorySizeInternal()
84 bool isAnimationEnabled; //!< アニメーション可能かのフラグです。 member92 isAnimationEnabled(true), in Description()154 DynamicBuilder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument156 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()549 if (description.isAnimationEnabled && resSceneNode.IsValid()) in GetMemorySizeForInitialize()
162 Builder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument164 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()383 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
117 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled() argument
729 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
443 bool isAnimationEnabled, in CreateSceneNode() argument452 .IsAnimationEnabled(isAnimationEnabled) in CreateSceneNode()
358 bool isAnimationEnabled = true,