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Searched refs:isAnimationEnabled (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp102 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
131 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
164 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
236 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
268 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
300 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
333 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
365 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
397 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
428 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
[all …]
Dgfx_SceneNode.cpp103 if (!m_Description.isAnimationEnabled) in CreateAnimBinding()
Dgfx_AmbientLight.cpp248 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_HemiSphereLight.cpp249 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_VertexLight.cpp268 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_FragmentLight.cpp480 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_Fog.cpp534 if (description.isAnimationEnabled && in GetMemorySizeInternal()
Dgfx_Camera.cpp567 if (description.isAnimationEnabled && in GetMemorySizeInternal()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h84 bool isAnimationEnabled; //!< アニメーション可能かのフラグです。 member
92 isAnimationEnabled(true), in Description()
154 DynamicBuilder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument
156 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()
549 if (description.isAnimationEnabled && resSceneNode.IsValid()) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h162 Builder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument
164 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()
383 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
Dgfx_SceneBuilder.h117 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled() argument
Dgfx_Model.h729 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp443 bool isAnimationEnabled, in CreateSceneNode() argument
452 .IsAnimationEnabled(isAnimationEnabled) in CreateSceneNode()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h358 bool isAnimationEnabled = true,