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Searched refs:hemiSphereLight (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp174 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet() local
175 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()
178 …m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()
Dgfx_RenderContext.cpp568 const HemiSphereLight* hemiSphereLight = m_SceneEnvironment.GetHemiSphereLight(); in ActivateHemiSphereLight() local
569 if (hemiSphereLight && in ActivateHemiSphereLight()
574 ResHemiSphereLight resLight = hemiSphereLight->GetResHemiSphereLight(); in ActivateHemiSphereLight()
582 hemiSphereLight->GetParent() != NULL) in ActivateHemiSphereLight()
585 &direction, &hemiSphereLight->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironment.h303 void SetHemiSphereLight(HemiSphereLight* hemiSphereLight) in SetHemiSphereLight() argument
305 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp233 nw::gfx::HemiSphereLight* hemiSphereLight = nw::gfx::HemiSphereLight::DynamicBuilder() in BuildLights() local
237 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
239 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights()