Searched refs:halfDivisionY (Results 1 – 1 of 1) sorted by relevance
2634 const f32 halfDivisionY = (int)texUpdater.GetDivisionY() * 0.5f; in ParticleTexturePatternUpdater() local2695 storagePtr[index].y = 0.5f - (halfDivisionY) + (divisionY - (value / divisionX) - 1); in ParticleTexturePatternUpdater()