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Searched refs:geometryIndex (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp97 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize()
105 if ( geometryIndex >= 0 ) in GetShaderProgramCommandSize()
107 size += this->GetConstRegCommandSize( geometryIndex ); in GetShaderProgramCommandSize()
110 size += this->GetOutAttrCommandSize( vertexIndex, geometryIndex ); in GetShaderProgramCommandSize()
215 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize()
225 bool hasGeometry = geometryIndex >= 0; in GetOutAttrCommandSize()
385 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument
391 NW_ASSERT( geometryIndex < 0 || this->IsGeometryShader( geometryIndex ) ); in BuildShaderProgramCommand()
392 NW_ASSERT( geometryIndex < this->GetShaderCount() ); in BuildShaderProgramCommand()
394 if ( geometryIndex < 0 ) in BuildShaderProgramCommand()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h128 s32 GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
140 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…
150 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) const in BuildShaderProgramCommand() argument
156 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand()
491 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument
495 if (geometryIndex >= 0) in GetShaderOutputRegisterNum()
497 exeInfo= this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterNum()
529 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument
554 if (geometryIndex >= 0) in GetShaderOutputRegisterMap()
556 exeInfo = this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterMap()
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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp200 s32 geometryIndex = resBinaryShader.GetDescriptions(i).GetGeometryShaderIndex(); in ResBinaryShader_Setup() local
202 if (0 <= geometryIndex && geometryIndex < resBinaryShader.GetShaderObjectsCount()) in ResBinaryShader_Setup()
204 geometryShader = resBinaryShader.GetShaderObjects(geometryIndex); in ResBinaryShader_Setup()