| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Color.h | 81 g(static_cast<u8>(green)), in Color8() 139 Min(this->g + right.g, ELEMENT_MAX), 157 Max(this->g - right.g, ELEMENT_MIN), 175 this->g * right.g / ELEMENT_MAX, 193 (right.g != 0) ? Min(this->g * ELEMENT_MAX / right.g, ELEMENT_MAX): ELEMENT_MAX, 209 if (g < ELEMENT_MAX) { g++; } 225 if (g < ELEMENT_MAX) { g++; } 240 if (g > ELEMENT_MIN) { g--; } 256 if (g > ELEMENT_MIN) { g--; } 352 Min(this->g + right.g, ELEMENT_MAX), [all …]
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| D | ut_ResDeclMacros.h | 75 void Set##name( f32 r, f32 g, f32 b ) { ref().m_##name.Set(r, g, b); } \ 76 void Set##name( f32 r, f32 g, f32 b, f32 a ) { ref().m_##name.Set(r, g, b, a); } \ 82 …void Set##name( f32 r, f32 g, f32 b ) { ref().m_##name.Set(r, g, b); ref().m_##name##U32 = … 83 …void Set##name( f32 r, f32 g, f32 b, f32 a ) { ref().m_##name.Set(r, g, b, a); ref().m_##na…
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| /NW4C-2.0.3/SampleData/Sound/Projects/simple/seq/ |
| D | se.cseq | 5 ; �m�[�g�R�}���h���� 30 ; ���[�v���g�����J��Ԃ��Đ� 41 ; �R�[�����g�����p�^�[���Đ� 61 ; �|���^�����g 62 ; cn4->cn5�Acn5->cn3�Acn3�i�|���^�����g�Ȃ��j�̏��ɔ������� 73 ; porta_time ���g�����|���^�����g 74 ; cn4->cn5�Acn5->cn3�Acn3�i�|���^�����g�Ȃ��j�̏��ɔ������� 103 ; �����̃��W�����[�V�����Ńm�[�g�I�����邲�ƂɃ��W�����[�V�������x�������Ȃ� 118 ; ��L�̃��W�����[�V�����V�[�P���X�Ńm�[�g�R�}���h���^�C�Ō��Ԃ��Ƃɂ��A 119 ; �m�[�g�I���������̃��W�����[�V�������x�������Ȃ��Ă��� [all …]
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | CalcVertexLighting.vsh | 28 loop nw_vertex_light_count // ���[�v���ł�TEMP1,2,3�͎g�p�s�� 33 ifc 1, 0, COND_MODE_STA0 // �f�B���N�V���i�����C�g�̏ꍇ 36 else // �|�C���g���C�g�E�X�|�b�g���C�g 37 // ���C�g�x�N�g�������߂� 49 // ���C�g�x�N�g���K�� 68 // TEMP6.x�ɂ͖@���ƃ��C�g�x�N�g���̓��ρATEMP6.y�ɂ͌����W���������Ă��� 70 ifc 0, 1, COND_MODE_STA1 // �����W�����O�ȉ��̏ꍇ�̓��C�g�̉e�����Ȃ�
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| D | CalcColor.vsh | 26 // ���_�J���[�E�������C�g�E���_���C�g���g�p�����ꍇ��1�������邱�ƂŁA�}�e���A���f�B�t���[�Y������B 38 // ifb�̃W�����v�ɂ��X�g�[����̂��߂ɐ�ɒl������Ă����B 49 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ 51 // ���_�J���[�E���_���C�g�E�������C�g�������̏ꍇ�̓}�e���A���̃f�B�t���[�Y�J���[���o�͂���B
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| D | TransformMatrix.vsh | 22 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 35 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 53 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 85 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B 132 ifc 1, 1, COND_MODE_AND // �@���ƃ^���W�F���g������ꍇ 209 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B 224 // nw_local_to_world_matrix �͒P�ʃ}�g���N�X�Ȃ̂�0��������B 259 // �@���ƃ^���W�F���g������ꍇ�ł��B
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserCalcColor.vsh | 24 // ���_�J���[�E�������C�g�E���_���C�g���g�p�����ꍇ��1�������邱�ƂŁA�}�e���A���f�B�t���[�Y������B 36 // ifb�̃W�����v�ɂ��X�g�[����̂��߂ɐ�ɒl������Ă����B 47 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ 49 // ���_�J���[�E���_���C�g�E�������C�g�������̏ꍇ�̓}�e���A���̃f�B�t���[�Y�J���[���o�͂���B
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| D | UserTransformMatrix.vsh | 20 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 33 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 51 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 83 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B 118 // �w�肵���X�P�[���l��@���x�N�g���Ɋ|���A���_�ʒu�ɑ����Ă��܂��B// 137 ifc 1, 1, COND_MODE_AND // �@���ƃ^���W�F���g������ꍇ 214 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B 226 // �w�肵���X�P�[���l��@���x�N�g���Ɋ|���A���_�ʒu�ɑ����Ă��܂��B// 236 // nw_local_to_world_matrix �͒P�ʃ}�g���N�X�Ȃ̂�0��������B 271 // �@���ƃ^���W�F���g������ꍇ�ł��B
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 58 u32 g = ((((lhs >> 7) & MASKx2) + 1) * (((rhs >> 7) & MASKx2) + 1)) >> 10; in MultU32Color() local 61 return (r << 20) | (g << 10) | b; in MultU32Color() 79 …u32 g = (((((lhs >> 7) & MASKx2) + 1) * (((rhs >> 7) & MASKx2) + 1)) >> 10) + ((add >> 8) & MASK… in MultAddU32Color() local 82 …return (ut::Clamp<u32>(r, 0, 255) << 20) | (ut::Clamp<u32>(g, 0, 255) << 10) | ut::Clamp<u32>(b, 0… in MultAddU32Color() 203 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight() local 205 … specular1U32 = (static_cast<u32>(r) << 20) | (static_cast<u32>(g) << 10) | (static_cast<u32>(b)); in ActivateFragmentLight() 249 u8 g = ((emissionU32 >> 8) & MASK); in ActivateFragmentAmbientLight() local 251 … ambientU32 = (static_cast<u32>(r) << 20) | (static_cast<u32>(g) << 10) | (static_cast<u32>(b)); in ActivateFragmentAmbientLight()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_DrawerCommand.h | 23 ( color8.r | color8.g << 8 | color8.b << 16 | color8.a << 24 ) 26 ( color8.r | color8.g << 8 | color8.b << 16 | alpha8.a << 24 )
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| /NW4C-2.0.3/documents/3DEditor/html/common/ |
| D | main.css | 3 �}�j���A���y�[�W�p�X�^�C���V�[�g 258 /* ================ UI���X�g ================ */ 272 /* ================ UI���X�g( ���� ) ================ */ 285 /* ================ ���`�ς݃e�L�X�g ================ */ 292 /* ================ �ʏ탊�X�g ================ */ 306 /* ================ ��`���X�g ================ */ 448 /* ================ ���X�g���Ŏg�p����c�[���o�[�e�[�u�� ================ */ 500 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */ 549 /* ================ �g�ň͂ރq���g ================ */
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| D | contents.css | 3 �ڎ��y�[�W�p�X�^�C���V�[�g 10 /* �t�H���g�̐ݒ� */
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| /NW4C-2.0.3/documents/EffectMaker/html/common/ |
| D | main.css | 3 �}�j���A���y�[�W�p�X�^�C���V�[�g 258 /* ================ UI���X�g ================ */ 272 /* ================ UI���X�g( ���� ) ================ */ 285 /* ================ ���`�ς݃e�L�X�g ================ */ 292 /* ================ �ʏ탊�X�g ================ */ 306 /* ================ ��`���X�g ================ */ 448 /* ================ ���X�g���Ŏg�p����c�[���o�[�e�[�u�� ================ */ 500 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */ 549 /* ================ �g�ň͂ރq���g ================ */
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| D | contents.css | 3 �ڎ��y�[�W�p�X�^�C���V�[�g 10 /* �t�H���g�̐ݒ� */
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/ |
| D | NW4C_BatchExport.ms | 9 --�f�B���N�g����ݒ� 11 …inDir = getSavePath caption:"nw4c batch export\n�R���o�[�g����max�t�@�C���̃t�H���_��I�����Ă�������… 30 -- max�t�@�C�������[�h���ăG�N�X�|�[�g
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| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 654 pixel[2] = color.g; in MakePixel() 684 pixel[1] = color.g; in MakePixel() 713 u16 val = (color.r & 0xf0) << 8 | (color.g & 0xf0) << 4 | (color.b & 0xf0) | 0x0f; in MakePixel() 742 u16 val = (color.r & 0xf8) << 8 | (color.g & 0xf8) << 3 | (color.b & 0xf8) >> 2 | 0x01; in MakePixel() 769 u16 val = (color.r & 0xf8) << 8 | (color.g & 0xfc) << 3 | (color.b & 0xf8) >> 3; in MakePixel() 1008 DirectPrint::SetColor(u8 r, u8 g, u8 b) in SetColor() argument 1010 m_Color = ut::Color(r, g, b, 255 /* unused */); in SetColor() 1026 DirectPrint::SetBackgroundColor(u8 r, u8 g, u8 b) in SetBackgroundColor() argument 1028 m_BackgroundColor = ut::Color(r, g, b, 255 /* unused */); in SetBackgroundColor()
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| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | CalcColor.vsh | 32 // ifb�̃W�����v�ɂ��X�g�[����̂��߂ɐ�ɒl������Ă����B 40 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ
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| /NW4C-2.0.3/demos/lyt/multiArc/ |
| D | setup.bat | 6 %CVTR% -g data\layout1.clyt objects\brsrc1\arc 10 %CVTR% -g data\layout2.clyt objects\brsrc2\arc
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_FrameBuffer.cpp | 42 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 255.f ); in ColorToRGBA8() 61 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 31.f ); in ColorToRGB5A1() 80 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 63.f ); in ColorToRGB565() 98 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 15.f ); in ColorToRGBA4()
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| /NW4C-2.0.3/documents/LayoutEditor/html/css/ |
| D | manpage.css | 2 �}�j���A���y�[�W�p�X�^�C���V�[�g 256 /* ================ UI���X�g ================ */ 270 /* ================ �ʏ탊�X�g ================ */ 284 /* ================ ��`���X�g ================ */ 400 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */
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| /NW4C-2.0.3/documents/Viewer/html/css/ |
| D | manpage.css | 2 �}�j���A���y�[�W�p�X�^�C���V�[�g 203 ���X�g���̕\ 438 /* ================ UI���X�g ================ */ 531 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */ 583 /* ================ �������X�g�e�[�u�� ================ */ 609 /* ================ �g�������e�[�u�� ================ */ 636 /* ================ �摜���X�g�e�[�u�� ================ */
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Common.cpp | 271 glUniform4f(loc + 0, vtxColors[0].r, vtxColors[0].g, vtxColors[0].b, vtxColors[0].a); in DrawQuad() 272 glUniform4f(loc + 1, vtxColors[1].r, vtxColors[1].g, vtxColors[1].b, vtxColors[1].a); in DrawQuad() 273 glUniform4f(loc + 2, vtxColors[2].r, vtxColors[2].g, vtxColors[2].b, vtxColors[2].a); in DrawQuad() 274 glUniform4f(loc + 3, vtxColors[3].r, vtxColors[3].g, vtxColors[3].b, vtxColors[3].a); in DrawQuad() 364 ColorU8ToFloat(color.g), in DrawLine() 624 ColorU8ToFloat(value.g), in SetTevConstRgba() 639 ColorU8ToFloat(value0.g), in SetTevConstRgba() 656 ColorU8ToFloat(value.g), in SetTevBufferColor()
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 24 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 37 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 63 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B 141 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B 156 // nw_local_to_world_matrix �͒P�ʃ}�g���N�X�Ȃ̂�0��������B
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| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_DirectPrint.h | 214 void SetColor(u8 r, u8 g, u8 b); 234 void SetBackgroundColor(u8 r, u8 g, u8 b);
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| /NW4C-2.0.3/documents/SoundMaker/html/css/ |
| D | manpage.css | 2 �}�j���A���y�[�W�p�X�^�C���V�[�g 243 /* ================ UI���X�g ================ */ 257 /* ================ �ʏ탊�X�g ================ */ 271 /* ================ ��`���X�g ================ */ 387 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */
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