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Searched refs:formatHW (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp603 ( m_Description.formatHW == ResPixelBasedTexture::FORMAT_HW_ETC1 ? 16 : 8 ); in Create()
629 textureData->m_Format = GL_FORMAT_TABLE[m_Description.formatHW]; in Create()
630 textureData->m_FormatType = GL_FORMAT_TYPE_TABLE[m_Description.formatHW]; in Create()
634 textureData->m_FormatHW = m_Description.formatHW; in Create()
646 f32 bytesizePerPixel = BYTESIZE_PER_PIXEL_TABLE[m_Description.formatHW]; in Create()
719 ( m_Description.formatHW == ResPixelBasedTexture::FORMAT_HW_ETC1 ? 16 : 8 ); in Create()
722 NW_ASSERT(m_Description.formatHW != ResPixelBasedTexture::FORMAT_HW_RGB8); in Create()
747 textureData->m_Format = GL_FORMAT_TABLE[m_Description.formatHW]; in Create()
748 textureData->m_FormatType = GL_FORMAT_TYPE_TABLE[m_Description.formatHW]; in Create()
752 textureData->m_FormatHW = m_Description.formatHW; in Create()
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/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h415 u32 formatHW; //!< レジスタに設定するフォーマットの値です。 member
426 formatHW(ResPixelBasedTexture::FORMAT_HW_RGBA8), in Description()
510 m_Description.formatHW = static_cast<u32>(format); in Format()
673 u32 formatHW; //!< レジスタに設定するフォーマットの値です。 member
682 formatHW(ResPixelBasedTexture::FORMAT_HW_RGBA8), in Description()
769 m_Description.formatHW = static_cast<u32>(format); in Format()