Searched refs:evaluator0 (Results 1 – 3 of 3) sorted by relevance
285 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local287 if (evaluator0 == NULL) in InitializeSkeletalAnim()293 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()294 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()310 float frameSize0 = evaluator0->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()321 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()355 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local357 if (evaluator0 == NULL) in InitializeMaterialAnim()363 evaluator0->Bind(animGroup); in InitializeMaterialAnim()364 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()[all …]
234 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local236 if (evaluator0 == NULL) in InitializeSkeletalAnim()242 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()243 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()261 model->SetSkeletalAnimObject(evaluator0, 0); in InitializeSkeletalAnim()
254 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local256 if (evaluator0 == NULL) in InitializeSkeletalAnim()261 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim()262 model->SetSkeletalAnimObject(evaluator0); in InitializeSkeletalAnim()264 return evaluator0; in InitializeSkeletalAnim()