Home
last modified time | relevance | path

Searched refs:evaluator0 (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp285 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
287 if (evaluator0 == NULL) in InitializeSkeletalAnim()
293 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
294 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
310 float frameSize0 = evaluator0->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
321 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()
355 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local
357 if (evaluator0 == NULL) in InitializeMaterialAnim()
363 evaluator0->Bind(animGroup); in InitializeMaterialAnim()
364 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
[all …]
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp234 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
236 if (evaluator0 == NULL) in InitializeSkeletalAnim()
242 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
243 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
261 model->SetSkeletalAnimObject(evaluator0, 0); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp254 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
256 if (evaluator0 == NULL) in InitializeSkeletalAnim()
261 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
262 model->SetSkeletalAnimObject(evaluator0); in InitializeSkeletalAnim()
264 return evaluator0; in InitializeSkeletalAnim()