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Searched refs:endFrame (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimFrameController.cpp29 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Onetime() argument
32 if (inputFrame > endFrame) in PlayPolicy_Onetime()
34 return endFrame; in PlayPolicy_Onetime()
47 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Loop() argument
49 NW_ASSERT(startFrame <= endFrame); in PlayPolicy_Loop()
50 f32 length = endFrame - startFrame; in PlayPolicy_Loop()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp366 long endFrame; in UpdateTrigger() local
369 endFrame = event.frameInfo.endFrame; in UpdateTrigger()
373 endFrame = event.frameInfo.startFrame in UpdateTrigger()
374 - ( event.frameInfo.endFrame - event.frameInfo.startFrame ); in UpdateTrigger()
375 endFrame = ut::Max( endFrame, 0L ); in UpdateTrigger()
377 if ( endFrame == current ) in UpdateTrigger()
432 if ( frameInfo.endFrame == current ) in UpdateForwardRange()
450 if ( current < frameInfo.endFrame ) in UpdateForwardRange()
492 NW_ASSERT( frameInfo.startFrame < frameInfo.endFrame ); in UpdateForwardRange()
506 if ( frameInfo.endFrame == current ) in UpdateForwardRange()
[all …]
/NW4C-2.0.3/include/nw/anim/
Danim_AnimFrameController.h157 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
169 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
178 typedef f32 (*PlayPolicy)(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
193 f32 endFrame = 1.0f,
199 m_EndFrame(endFrame), in m_AnimFrame()
261 void SetEndFrame(f32 endFrame) { m_EndFrame = endFrame; } in SetEndFrame() argument
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp85 f32 endFrame = 0.0f; in SetAnimationFrame() local
88 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()
90 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()
94 if (setFrame > endFrame) in SetAnimationFrame()
96 setFrame = endFrame; in SetAnimationFrame()
DSmModel.cpp317 f32 endFrame = m_AnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame() local
318 if ( m_AnimationFrame > endFrame ) in AddAnimationFrame()
326 m_AnimationFrame = endFrame; in AddAnimationFrame()
DSmCamera.cpp279 … f32 endFrame = m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame() local
280 if ( m_AnimationFrame > endFrame ) in AddAnimationFrame()
288 m_AnimationFrame = endFrame; in AddAnimationFrame()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h221 void SetEndFrame(float endFrame) in SetEndFrame() argument
223 m_AnimFrameController.SetEndFrame(endFrame); in SetEndFrame()
224 if (endFrame < GetFrame()) in SetEndFrame()
226 SetFrame(endFrame); in SetEndFrame()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp307 typedef f32 (*NormalizeFrameFunc)( f32 frame, f32 startFrame, f32 endFrame );
316 NormalizeFrameNonePost_( f32 frame, f32 /*startFrame*/, f32 endFrame ) in NormalizeFrameNonePost_() argument
318 return (frame > endFrame) ? endFrame : frame; in NormalizeFrameNonePost_()
322 NormalizeFrameRepeatPre_( f32 frame, f32 startFrame, f32 endFrame ) in NormalizeFrameRepeatPre_() argument
324 f32 duration = endFrame - startFrame; in NormalizeFrameRepeatPre_()
333 NormalizeFrameRepeatPost_( f32 frame, f32 startFrame, f32 endFrame ) in NormalizeFrameRepeatPost_() argument
335 f32 duration = endFrame - startFrame; in NormalizeFrameRepeatPost_()
344 NormalizeFrameMirrorPre_( f32 frame, f32 startFrame, f32 endFrame ) in NormalizeFrameMirrorPre_() argument
347 f32 duration = endFrame - startFrame; in NormalizeFrameMirrorPre_()
353 return needsReverse ? startFrame + endFrame - frame : frame; in NormalizeFrameMirrorPre_()
[all …]
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFile.h117 nw::ut::ResS32 endFrame; // イベント終了フレーム (* の場合は 0xffffffff) member
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Resources.h1302 ut::ResS16 endFrame; member
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel429 int $endFrame = 100;
553 $endFrame = $val;
784 fprint($fid, "EndFrame=\"" + $endFrame + "\"\r\n");
940 int $endFrame = 100;
1097 $endFrame = $val;
1317 $optStr += "EndFrame=" + $endFrame + ";";
DNW4C_SetAnimRange.mel2837 // if loop, select key at (endFrame + 1)
3078 // if loop, set key at (endFrame + 1)