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Searched refs:dropSound (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp135 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound() local
136 if ( dropSound == NULL ) return false; in AppendSound()
137 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()
138 dropSound->Finalize(); in AppendSound()
164 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() local
165 NW_NULL_ASSERT( dropSound ); in SetPlayableSoundCount()
166 dropSound->Finalize(); in SetPlayableSoundCount()
204 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() local
205 if ( dropSound == NULL ) in detail_CanPlaySound()
209 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) in detail_CanPlaySound()
Dsnd_SoundPlayer.cpp328 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound() local
329 if ( dropSound == NULL ) return false; in detail_AppendSound()
330 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()
331 dropSound->Finalize(); in detail_AppendSound()
380 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() local
381 NW_NULL_ASSERT( dropSound ); in SetPlayableSoundCount()
382 dropSound->Finalize(); in SetPlayableSoundCount()
417 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() local
418 if ( dropSound == NULL ) return false; in detail_CanPlaySound()
419 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()