Searched refs:dropSound (Results 1 – 2 of 2) sorted by relevance
135 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound() local136 if ( dropSound == NULL ) return false; in AppendSound()137 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()138 dropSound->Finalize(); in AppendSound()164 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() local165 NW_NULL_ASSERT( dropSound ); in SetPlayableSoundCount()166 dropSound->Finalize(); in SetPlayableSoundCount()204 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() local205 if ( dropSound == NULL ) in detail_CanPlaySound()209 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) in detail_CanPlaySound()
328 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound() local329 if ( dropSound == NULL ) return false; in detail_AppendSound()330 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()331 dropSound->Finalize(); in detail_AppendSound()380 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() local381 NW_NULL_ASSERT( dropSound ); in SetPlayableSoundCount()382 dropSound->Finalize(); in SetPlayableSoundCount()417 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() local418 if ( dropSound == NULL ) return false; in detail_CanPlaySound()419 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()