Searched refs:divcx (Results 1 – 1 of 1) sorted by relevance
1176 f32 divcx; in InitializeParticles() local1179 divcx = math::FrSqrt(cx); in InitializeParticles()1184 divcx = 0.0f; in InitializeParticles()1186 cx = cx * divcx; in InitializeParticles()1198 sz = direction.x * -divcx; in InitializeParticles()1199 cz = direction.y * divcx; in InitializeParticles()