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Searched refs:detail_GetAttachedSound (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp146 handle->detail_GetAttachedSound()->SetAutoStopCounter( 1 ); in HoldSound()
159 handle->detail_GetAttachedSound()->SetAutoStopCounter( 1 ); in HoldSound()
Dsnd_Sound3DActor.cpp180 handle->detail_GetAttachedSound()->SetPanCurve( PAN_CURVE_SINCOS ); in SetupSound()
266 handle.detail_GetAttachedSound()->ClearAmbientArgUpdateCallback(); in ClearUpdateCallback()
Dsnd_StreamSoundHandle.cpp34 ut::DynamicCast<internal::StreamSound*>( pHandle->detail_GetAttachedSound() ); in StreamSoundHandle()
Dsnd_WaveSoundHandle.cpp35 ut::DynamicCast<internal::WaveSound*>( handle->detail_GetAttachedSound() ); in WaveSoundHandle()
Dsnd_SequenceSoundHandle.cpp45 ut::DynamicCast<internal::SequenceSound*>( handle->detail_GetAttachedSound() ); in SequenceSoundHandle()
Dsnd_SoundHandle.cpp49 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle()
Dsnd_AnimEventPlayer.cpp130 m_Handle.detail_GetAttachedSound()->SetAutoStopCounter( 0 ); in HoldEvent()
/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundHandle.h639 internal::WaveSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound() function
642 const internal::WaveSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound() function
Dsnd_SoundHandle.h647 internal::BasicSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound() function
649 const internal::BasicSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound() function
Dsnd_StreamSoundHandle.h782 internal::StreamSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound() function
785 const internal::StreamSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound() function
Dsnd_SequenceSoundHandle.h1057 internal::SequenceSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound() function
1060 const internal::SequenceSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound() function
Dsnd_AnimEventPlayer.h52 return m_Handle.detail_GetAttachedSound()->GetPlayerPriority(); in GetPlayingSoundPriority()