Searched refs:camerasMemory (Results 1 – 1 of 1) sorted by relevance
84 void* camerasMemory = allocator->Alloc(sizeof(CameraBinder) * resSetting.GetCamerasCount()); in CreateEnvironmentArray() local85 NW_NULL_ASSERT(camerasMemory); in CreateEnvironmentArray()86 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()