Searched refs:boneIndex (Results 1 – 3 of 3) sorted by relevance
548 s32 boneIndex = primitiveSet.GetBoneIndexTable(count); in SetMatrixPalette() local551 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette()562 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()566 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()571 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
217 const int boneIndex = in GetAnimTargetObject() local223 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
183 s32 boneIndex = primitiveSet.GetBoneIndexTable(0); in operator() local186 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()