Searched refs:bclan (Results 1 – 1 of 1) sorted by relevance
69 bool AddAnimation( const void* bclan, nw::lyt::ArcResourceAccessor* pResAccessor ) in AddAnimation() argument72 NW_NULL_ASSERT(bclan); in AddAnimation()75 nw::lyt::AnimTransform* pAnimTrans = m_Layout->CreateAnimTransform( bclan, pResAccessor ); in AddAnimation()