Searched refs:b11 (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 80 register const f32 b11 = pScale->y; in MultMatrixSRTxST() local 101 pMtx->m[0][1] = a01 * b11; in MultMatrixSRTxST() 106 pMtx->m[1][1] = a11 * b11; in MultMatrixSRTxST() 111 pMtx->m[2][1] = a21 * b11; in MultMatrixSRTxST() 158 #define b11 s13 175 VLDMIA r2,{b00,b11} 180 VMUL.F32 a01,a01,b11 183 VMUL.F32 a11,a11,b11 186 VMUL.F32 a21,a21,b11 204 #undef b11
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 64 #pragma bind_symbol(TexPos2, b11, b11)
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 73 #pragma bind_symbol(UvMap2, b11, b11)
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| D | gfx_DefaultShader1.vsh | 73 #pragma bind_symbol(UvMap2, b11, b11)
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| D | gfx_DefaultShader2.vsh | 73 #pragma bind_symbol(UvMap2, b11, b11)
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| D | gfx_DefaultShader0.vsh | 73 #pragma bind_symbol(UvMap2, b11, b11)
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader.vsh | 86 #pragma bind_symbol(UvMap2, b11, b11)
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| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 150 #define nw_uv_mapping_position2 b11
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 88 #pragma bind_symbol(UvMap2, b11, b11)
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