Searched refs:attenuation (Results 1 – 1 of 1) sorted by relevance
658 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local659 attenuation.x = floatValue; in SetValue()660 light.SetDistanceAttenuation(attenuation); in SetValue()666 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local667 attenuation.y = floatValue; in SetValue()668 light.SetDistanceAttenuation(attenuation); in SetValue()674 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local675 attenuation.z = floatValue; in SetValue()676 light.SetDistanceAttenuation(attenuation); in SetValue()