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Searched refs:animationLength (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1549 int animationLength, in CalcAnimationDataIndex() argument
1569 if (ptclTime >= animationLength) in CalcAnimationDataIndex()
1571 ptclTime = (f32)animationLength - 1; in CalcAnimationDataIndex()
1637 int animationLength = 0; in ParticleFloatImmediateUpdater() local
1653 animationLength = animation.GetAnimationLength(); in ParticleFloatImmediateUpdater()
1687 animationLength, in ParticleFloatImmediateUpdater()
2099 int animationLength = 0; in ParticleVector2ImmediateUpdater() local
2111 animationLength = animation.GetAnimationLength(); in ParticleVector2ImmediateUpdater()
2143 animationLength, in ParticleVector2ImmediateUpdater()
2195 int animationLength = 0; in ParticleVector3AdditiveUpdater() local
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