Searched refs:animNode (Results 1 – 1 of 1) sorted by relevance
220 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim() local221 animNode != animatableNodesEnd; ++animNode) in EvaluateAnim()224 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()