Searched refs:a0 (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/shaders/font/ |
| D | font_RectDrawerShader.vsh | 80 mova a0.x, vVtxData 83 mov rQuad, uUniformAddr[ a0.x ].wzyx 90 mova a0.xy, rQuad.xy 93 mov rTransform.xw, uUniformData[ a0.y ].wwyy 96 mov rTransform.yw, uUniformData[ a0.y ].zzxx 102 dp4 rTempView.x, rTempPos, uUniformMtx[ a0.x + 0 ].wzyx 103 dp4 rTempView.y, rTempPos, uUniformMtx[ a0.x + 1 ].wzyx 104 dp4 rTempView.z, rTempPos, uUniformMtx[ a0.x + 2 ].wzyx 107 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z 145 mova a0.y, rQuad.w [all …]
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 25 mova a0.x, TEMP1.x 27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 38 mova a0.x, TEMP1.x 40 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 41 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 42 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW [all …]
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| D | CalcVertexLighting.vsh | 29 mova a0.x, TEMP3 30 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W 31 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W 34 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW 38 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI 44 … TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._XYZW 47 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW 54 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW 55 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y 61 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X [all …]
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 23 mova a0.x, TEMP1.x 25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 36 mova a0.x, TEMP1.x 38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW [all …]
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 27 mova a0.x, TEMP1.x 29 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 30 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 31 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 40 mova a0.x, TEMP1.x 42 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 43 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 44 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 46 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 47 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW [all …]
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Util.cpp | 466 f32 a0, a1; in CalcTextureMtx() local 468 a0 = cosR * texSRT.scale.x; in CalcTextureMtx() 476 texMtx.m[0][0] = a0; in CalcTextureMtx() 478 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx() 480 a0 = in CalcTextureMtx() 487 texMtx.m[1][0] = a0; in CalcTextureMtx() 489 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
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| /NW4C-2.0.3/sources/shaders/lyt/ |
| D | lyt_PaneShader.vsh | 127 mova a0.xy, tmp0 128 mov aTexCoord0, uVertexTexCoord0[a0.x] 129 mov aTexCoord1, uVertexTexCoord1[a0.x] 130 mov aTexCoord2, uVertexTexCoord2[a0.x] 131 mov aColor, uVertexColor[a0.x]
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| /NW4C-2.0.3/documents/API/css/ |
| D | document.css | 269 background : #0a0; 297 background : #0a0;
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| D | manpage.css | 260 background : #0a0;
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