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Searched refs:WRLD_NORM (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh49 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
91 mov WRLD_NORM, CONST_0
126 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
127 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
128 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
162 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
163 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
164 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
245 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
[all …]
DCalcQuaternion.vsh38 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
42 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
63 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
67 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh47 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
69 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
89 mov WRLD_NORM, CONST_0
131 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
132 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
133 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
167 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
168 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
169 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
257 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh51 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
69 mov WRLD_NORM, CONST_0
103 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
104 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
105 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
165 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
166 dp3 WRLD_NORM.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
167 dp3 WRLD_NORM.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
172 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
173 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h271 #define WRLD_NORM r12 macro