Home
last modified time | relevance | path

Searched refs:ViewMatrix (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneHelper.h111 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
134 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
Dgfx_SceneUpdateHelper.h110 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator()
123 model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), false); in operator()
Dgfx_Camera.h206 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix() function
209 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix() function
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp328 nn::math::MTX34& viewOriginal = baseCamera->ViewMatrix(); in CalcStereoCamera()
330 nn::math::MTX34& viewL = leftCamera->ViewMatrix(); in CalcStereoCamera()
332 nn::math::MTX34& viewR = rightCamera->ViewMatrix(); in CalcStereoCamera()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp307 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
312 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
591 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight()
631 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight()
764 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight()
Dgfx_MeshRenderer.cpp318 NW_ASSERT(!internal::isIllegal(camera->ViewMatrix())); in RenderParticleShape()
321 (f32*)&camera->ViewMatrix(), in RenderParticleShape()
377 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape()
Dgfx_MaterialState.cpp371 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators()
451 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators()
Dgfx_SkeletonUpdater.cpp259 camera.ViewMatrix(), in UpdateView()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp487 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera()
489 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera()
491 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera()
573 (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), false); in SubmitView()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp532 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera()
534 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera()
536 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera()
670 … (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), isModelCoordinate); in SubmitView()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp529 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera()
531 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera()
533 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera()
620 (*node)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), false); in SubmitView()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp891 nn::math::MTX34& viewOriginal = baseCamera->ViewMatrix(); in CalcStereoCamera()
893 nn::math::MTX34& viewL = leftCamera->ViewMatrix(); in CalcStereoCamera()
895 nn::math::MTX34& viewR = rightCamera->ViewMatrix(); in CalcStereoCamera()