Searched refs:ViewMatrix (Results 1 – 12 of 12) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 111 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth() 134 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
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| D | gfx_SceneUpdateHelper.h | 110 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator() 123 model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), false); in operator()
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| D | gfx_Camera.h | 206 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix() function 209 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix() function
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 328 nn::math::MTX34& viewOriginal = baseCamera->ViewMatrix(); in CalcStereoCamera() 330 nn::math::MTX34& viewL = leftCamera->ViewMatrix(); in CalcStereoCamera() 332 nn::math::MTX34& viewR = rightCamera->ViewMatrix(); in CalcStereoCamera()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 307 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix() 312 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix() 591 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight() 631 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight() 764 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight()
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| D | gfx_MeshRenderer.cpp | 318 NW_ASSERT(!internal::isIllegal(camera->ViewMatrix())); in RenderParticleShape() 321 (f32*)&camera->ViewMatrix(), in RenderParticleShape() 377 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape()
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| D | gfx_MaterialState.cpp | 371 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators() 451 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators()
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| D | gfx_SkeletonUpdater.cpp | 259 camera.ViewMatrix(), in UpdateView()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 487 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera() 489 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera() 491 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera() 573 (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), false); in SubmitView()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 532 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera() 534 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera() 536 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera() 670 … (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), isModelCoordinate); in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 529 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera() 531 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera() 533 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera() 620 (*node)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), false); in SubmitView()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 891 nn::math::MTX34& viewOriginal = baseCamera->ViewMatrix(); in CalcStereoCamera() 893 nn::math::MTX34& viewL = leftCamera->ViewMatrix(); in CalcStereoCamera() 895 nn::math::MTX34& viewR = rightCamera->ViewMatrix(); in CalcStereoCamera()
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