Searched refs:UNIT_COUNT (Results 1 – 1 of 1) sorted by relevance
67 const int UNIT_COUNT = 3; in TestRegisterOverride() local70 …usedMatrixpaletteCount = UNIT_COUNT * matrixpaletteCount + vertexLightCount * VERTEX_LIGHT_REGISTE… in TestRegisterOverride()523 const int UNIT_COUNT = 3; in SetMatrixPalette() local575 int index = count * UNIT_COUNT; in SetMatrixPalette()581 boneIndexCount * UNIT_COUNT, in SetMatrixPalette()582 UNIT_COUNT, in SetMatrixPalette()587 internal::NWSetVertexUniform4fvContinuous(UNIT_COUNT, *matrix); in SetMatrixPalette()