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Searched refs:TransformPose (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_StandardSkeleton.h58 Skeleton::TransformPose::TransformArray poseTransforms,
91 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal()
92 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
93 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
95 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
112 virtual TransformPose& LocalTransformPose() { return m_Pose; } in LocalTransformPose()
118 virtual const TransformPose& LocalTransformPose() const { return m_Pose; } in LocalTransformPose()
124 virtual TransformPose& WorldTransformPose() { return m_WorldTransformPose; } in WorldTransformPose()
130 virtual const TransformPose& WorldTransformPose() const { return m_WorldTransformPose; } in WorldTransformPose()
181 Skeleton::TransformPose::TransformArray poseTransforms, in StandardSkeleton()
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Dgfx_Skeleton.h62 class TransformPose
65 NW_DISALLOW_COPY_AND_ASSIGN(TransformPose);
78 TransformPose() {} in TransformPose() function
81 explicit TransformPose(TransformArray& transforms) : m_Transforms(transforms) {} in TransformPose() function
323 virtual TransformPose& LocalTransformPose() = 0;
329 virtual const TransformPose& LocalTransformPose() const = 0;
335 virtual TransformPose& WorldTransformPose() = 0;
341 virtual const TransformPose& WorldTransformPose() const = 0;
Dgfx_SkeletalModel.h223 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal()
224 Skeleton::TransformPose::TransformArray::MEMORY_ALIGNMENT); in GetMemorySizeInternal()
226 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp38 Skeleton::TransformPose::TransformArray poseTransforms, in Create()
47 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create()
Dgfx_SkeletonUpdater.cpp74 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld()
75 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld()
228 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateView()
229 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView()
Dgfx_SkeletalModel.cpp61 … Skeleton::TransformPose::TransformArray poseTransforms(resSkeleton.GetBonesCount(), allocator); in Create()
149 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp427 nw::gfx::Skeleton::TransformPose& transformPose = pSkeleton->WorldTransformPose(); in updateConstrain()
432 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()