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Searched refs:ToPicaU32 (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTextureMapper.h303 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()
321 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()
340 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()
Dgfx_ResMaterial.h266 ref().m_AmbientU32 = ref().m_AmbientAndVertexColorScale.ToPicaU32(); in SetAmbient()
624 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()
641 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()
665 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()
Dgfx_ResFragmentShader.h1209 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
1221 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
1238 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
/NW4C-2.0.3/include/nw/ut/
Dut_ResDeclMacros.h82 …f32 g, f32 b ) { ref().m_##name.Set(r, g, b); ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \
83 … b, f32 a ) { ref().m_##name.Set(r, g, b, a); ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \
85 …(const type& value) { ref().m_##name = value; ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \
Dut_Color.h1071 u32 ToPicaU32() const in ToPicaU32() function