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Searched refs:TYPE_FLOAT4 (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h144 TYPE_FLOAT4 //!< 4 次元のベクトルです。 enumerator
301 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT4 ); in SetValue()
316 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT4 ); in SetValue()
378 case ResShaderParameterValue::TYPE_FLOAT4: in NW_RES_CTOR()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h422 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserUniform()
452 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserVertexUniform()
481 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserGeometryUniform()