Searched refs:TYPE_FLOAT1 (Results 1 – 2 of 2) sorted by relevance
410 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserUniform()440 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserVertexUniform()469 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserGeometryUniform()
141 TYPE_FLOAT1, //!< 1 次元のベクトルです。 enumerator225 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT1 ); in SetValue()369 case ResShaderParameterValue::TYPE_FLOAT1: in NW_RES_CTOR()