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Searched refs:TYPE_FLOAT1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h410 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserUniform()
440 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserVertexUniform()
469 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserGeometryUniform()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h141 TYPE_FLOAT1, //!< 1 次元のベクトルです。 enumerator
225 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT1 ); in SetValue()
369 case ResShaderParameterValue::TYPE_FLOAT1: in NW_RES_CTOR()