Searched refs:ShaderUniformLocation (Results 1 – 5 of 5) sorted by relevance
444 class ShaderUniformLocation : public GfxObject447 static ShaderUniformLocation* Create(os::IAllocator* allocator);457 NW_DISALLOW_COPY_AND_ASSIGN(ShaderUniformLocation);459 ShaderUniformLocation(os::IAllocator* allocator);
625 ShaderUniformLocation* m_UniformLocation;
295 ShaderUniformLocation* uniformLocation = ShaderUniformLocation::Create(allocator); in Setup()367 …ShaderUniformLocation* uniformLocation = static_cast<ShaderUniformLocation*>(this->GetUniformLocat… in Cleanup()
30 ShaderUniformLocation::BuildUniformLocations(GLuint programObject) in BuildUniformLocations()391 ShaderUniformLocation::ShaderUniformLocation(os::IAllocator* allocator) in ShaderUniformLocation() function in nw::gfx::ShaderUniformLocation397 ShaderUniformLocation*398 ShaderUniformLocation::Create(os::IAllocator* allocator) in Create()400 void* memory = allocator->Alloc(sizeof(ShaderUniformLocation)); in Create()403 return new(memory) ShaderUniformLocation(allocator); in Create()
112 …m_UniformLocation = static_cast<ShaderUniformLocation*>(shaderProgramDescription.GetUniformLocatio… in ActivateDescription()