Searched refs:SetUserVertexUniform (Results 1 – 2 of 2) sorted by relevance
440 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()465 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
434 void SetUserVertexUniform(s32 index, ResShaderParameterValue parameter) const in SetUserVertexUniform() function