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Searched refs:SetUniversal (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp766 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
770 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
782 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
792 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
797 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
827 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
831 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
837 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
Dgfx_MeshRenderer.cpp207 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape()
209 shaderProgram->SetUniversal(0, model->WorldMatrix()); in RenderSeparateDataShape()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h200 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal() function
210 void SetUniversal(int index, const math::MTX34& mtx) const in SetUniversal() function
220 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal() function