Searched refs:SceneNodeChildren (Results 1 – 4 of 4) sorted by relevance
235 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch()236 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch()344 SceneNodeChildren::iterator GetChildBegin() { return m_Children.begin(); } in GetChildBegin()347 SceneNodeChildren::const_iterator GetChildBegin() const { return m_Children.begin(); } in GetChildBegin()350 SceneNodeChildren::iterator GetChildEnd() { return m_Children.end(); } in GetChildEnd()353 SceneNodeChildren::const_iterator GetChildEnd() const { return m_Children.end(); } in GetChildEnd()638 SceneNodeChildren m_Children;
40 typedef ut::Children<SceneNode, SceneNode, ut::ChildDetacher<SceneNode> > SceneNodeChildren; typedef
162 m_Children = SceneNodeChildren(NULL, NULL, 0, NULL); in CreateChildren()175 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()180 m_Children = SceneNodeChildren(NULL, allocator); in CreateChildren()
691 nw::gfx::SceneNodeChildren::iterator end = topNode->GetChildEnd(); in ResetParticle()692 for (nw::gfx::SceneNodeChildren::iterator child = topNode->GetChildBegin(); in ResetParticle()