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Searched refs:SOUND_HEAP_SIZE (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/demos/snd/simple/sources/
DSimpleApp.cpp28 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
103 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
104 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/holdSound/sources/
DHoldSoundApp.cpp28 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
103 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
104 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/externalFile/sources/
DexternalFileApp.cpp32 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
120 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
121 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/originalSoundHeap/sources/
DOriginalSoundHeapApp.cpp28 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
109 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
110 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/labelString/sources/
DLabelStringApp.cpp31 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
116 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
117 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp28 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
117 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
118 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/filter/sources/
Dmain.cpp33 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
196 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
197 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp28 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
121 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
122 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp33 const s32 SOUND_HEAP_SIZE = 10 * 1024 * 1024; variable
198 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundManager()
199 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundManager()
/NW4C-2.0.3/demos/snd/effect/sources/
Dmain.cpp97 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
174 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
175 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/withSdk/sources/
Dmain.cpp58 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
181 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
182 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp58 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
206 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
207 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/memorySoundArchive/sources/
DMemorySoundArchiveApp.cpp28 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
/NW4C-2.0.3/demos/snd/playerHeap/sources/
DplayerHeapApp.cpp32 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable