Searched refs:Resource (Results 1 – 23 of 23) sorted by relevance
243 .Resource(resModel) in Allocate()257 .Resource(resEmitter) in Allocate()315 .Resource(this->m_ResModels[0]) in CreateMultiEmitterParticleHandle()332 .Resource(this->m_ResEmitters[0]) in CreateMultiEmitterParticleHandle()
449 .Resource(resource) in CreateSceneNode()
476 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()557 .Resource(*settingResource) in CreateSceneEnvironment()594 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()
56 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource() function
288 .Resource(*settingResource) in BuildResources()437 .Resource(s_ResBeam) in PrepareBuilder()
247 .Resource(*settingResource) in BuildResources()
344 .Resource(*settingResource) in BuildResources()
381 .Resource(*settingResource) in BuildResources()
284 .Resource(*settingResource) in BuildResources()
434 .Resource(*settingResource) in BuildResources()
407 .Resource(*settingResource) in BuildResources()
371 .Resource(*settingResource) in InitializeScenes()
452 .Resource(*settingResource) in BuildResources()
309 .Resource(resource) in CreateSceneNode()
376 .Resource(*settingResource) in BuildResources()
582 .Resource(*settingResource) in BuildResources()
405 .Resource(*settingResource) in BuildResources()
390 .Resource(*settingResource) in BuildResources()
331 .Resource(resource) in CreateSceneNode()
323 .Resource(resource) in CreateSceneNode()
629 .Resource(*settingResource) in BuildResources()
733 .Resource(*settingResource) in BuildResources()
792 .Resource(*settingResource) in BuildResources()