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Searched refs:ResetState (Results 1 – 25 of 32) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h246 void ResetState();
253 void ResetState(s32 resetStateMode, s32 hashMask);
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp131 renderContext->ResetState( in Invoke()
503 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp438 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp468 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp414 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp195 RenderContext::ResetState() in ResetState() function in nw::gfx::RenderContext
212 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() function in nw::gfx::RenderContext
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp488 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp592 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp526 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp535 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp446 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp549 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp486 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp129 renderContext->ResetState(); in Invoke()
1071 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp535 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp453 renderContext->ResetState(); in CreateGfxCache()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp517 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp604 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp129 renderContext->ResetState(); in Invoke()
1137 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp610 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp570 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp528 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp524 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp607 renderContext->ResetState(); in DemoScene()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp681 s_RenderContext->ResetState(); in DemoScene()

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