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Searched refs:ResShaderSymbol (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h40 class ResShaderSymbol; variable
43 typedef ut::ResArrayClass<ResShaderSymbol>::type::iterator ResShaderSymbolArrayIterator;
44 typedef ut::ResArrayClass<const ResShaderSymbol>::type::const_iterator ResShaderSymbolArrayConstIte…
45 typedef ut::ResArrayClass<ResShaderSymbol>::type ResShaderSymbolArray;
46 typedef ut::ResArrayClass<const ResShaderSymbol>::type ResShaderSymbolArrayConst;
395 class ResShaderSymbol : public nw::ut::ResCommon< ResShaderSymbolData >
398 NW_RES_CTOR( ResShaderSymbol )
530 …NW_RES_FIELD_CLASS_LIST_DECL( ResShaderSymbol, Symbols ) // GetSymbols(int idx), GetSymbols… in NW_RES_FIELD_FLAGS_DECL()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp304 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Setup()
376 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Cleanup()
Dgfx_ResMaterial.cpp428 ResShaderSymbol shaderSymbol = symbols[symbolIndex]; in CacheUserUniformIndex()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h429 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter()
453 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter()