Searched refs:ResHemiSphereLight (Results 1 – 7 of 7) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_HemiSphereLight.h | 132 ResHemiSphereLight resource, 147 ResHemiSphereLight resource, 169 ResHemiSphereLight GetResHemiSphereLight() in GetResHemiSphereLight() 171 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight() 175 const ResHemiSphereLight GetResHemiSphereLight() const in GetResHemiSphereLight() 177 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight() 205 ResHemiSphereLight resObj, in HemiSphereLight() 220 ResHemiSphereLight(resource.Get()), in HemiSphereLight()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_HemiSphereLight.cpp | 101 ResHemiSphereLight resNode = ResDynamicCast<ResHemiSphereLight>(resource); in Create() 147 resHemiSphereLight->typeInfo = ResHemiSphereLight::TYPE_INFO; in CreateResHemiSphereLight() 202 m_OriginalValue = ResHemiSphereLight(originalValue); in CreateOriginalValue() 231 ResHemiSphereLight resHemiSphereLight, in GetMemorySizeInternal()
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| D | gfx_SceneBuilder.cpp | 390 case ResHemiSphereLight::TYPE_INFO: in BuildSceneObject() 403 …HemiSphereLight::GetMemorySizeInternal(pSize, ResStaticCast<ResHemiSphereLight>(resource), descrip… in BuildSceneObject() 407 …phereLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResHemiSphereLight>(resource), … in BuildSceneObject()
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| D | gfx_RenderContext.cpp | 574 ResHemiSphereLight resLight = hemiSphereLight->GetResHemiSphereLight(); in ActivateHemiSphereLight()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 497 class ResHemiSphereLight : public ResLight 500 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResHemiSphereLight) }; 503 NW_RES_CTOR_INHERIT( ResHemiSphereLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 705 ResHemiSphereLight light(object); in SetValue()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 239 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights()
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