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Searched refs:ResFragmentLightData (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp71 size += sizeof(ResFragmentLightData); in GetMemorySize()
85 size += sizeof(ResFragmentLightData); in GetMemorySize()
104 size += sizeof(ResFragmentLightData); in GetMemorySizeForCreateClone()
193 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
216 /* static*/ ResFragmentLightData*
221 ResFragmentLightData* resFragmentLight = in CreateResFragmentLight()
222 AllocateAndFillN<ResFragmentLightData>(allocator, sizeof(ResFragmentLightData), 0); in CreateResFragmentLight()
281 /* static*/ ResFragmentLightData*
284 ResFragmentLightData* resFragmentLight = in CloneResFragmentLight()
285 AllocateAndFillN<ResFragmentLightData>(allocator, sizeof(ResFragmentLightData), 0); in CloneResFragmentLight()
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Dgfx_Light.cpp152ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject()
Dgfx_VertexLight.cpp132 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
Dgfx_RenderContext.cpp651 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight()
688 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_FragmentLight.h260 struct ResFragmentLightDataDestroyer : public std::unary_function<ResFragmentLightData*, void>
276 typedef ut::MovePtr<ResFragmentLightData, ResFragmentLightDataDestroyer> ResPtr;
327 …static ResFragmentLightData* CreateResFragmentLight(os::IAllocator* allocator, const char* name…
335 …static void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLi…
345 …static ResFragmentLightData* CloneResFragmentLight(ResFragmentLight resource, os::IAllocator* a…
Dgfx_MaterialState.h674 …bool twoSideDiffuse = ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_TWO_SIDE_DIFFU… in ActivateFragmentLighting()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h42 struct ResFragmentLightData : public ResLightData struct