Searched refs:ResFragmentLightData (Results 1 – 7 of 7) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_FragmentLight.cpp | 71 size += sizeof(ResFragmentLightData); in GetMemorySize() 85 size += sizeof(ResFragmentLightData); in GetMemorySize() 104 size += sizeof(ResFragmentLightData); in GetMemorySizeForCreateClone() 193 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection() 216 /* static*/ ResFragmentLightData* 221 ResFragmentLightData* resFragmentLight = in CreateResFragmentLight() 222 AllocateAndFillN<ResFragmentLightData>(allocator, sizeof(ResFragmentLightData), 0); in CreateResFragmentLight() 281 /* static*/ ResFragmentLightData* 284 ResFragmentLightData* resFragmentLight = in CloneResFragmentLight() 285 AllocateAndFillN<ResFragmentLightData>(allocator, sizeof(ResFragmentLightData), 0); in CloneResFragmentLight() [all …]
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| D | gfx_Light.cpp | 152 … ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject()
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| D | gfx_VertexLight.cpp | 132 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
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| D | gfx_RenderContext.cpp | 651 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight() 688 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_FragmentLight.h | 260 struct ResFragmentLightDataDestroyer : public std::unary_function<ResFragmentLightData*, void> 276 typedef ut::MovePtr<ResFragmentLightData, ResFragmentLightDataDestroyer> ResPtr; 327 …static ResFragmentLightData* CreateResFragmentLight(os::IAllocator* allocator, const char* name… 335 …static void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLi… 345 …static ResFragmentLightData* CloneResFragmentLight(ResFragmentLight resource, os::IAllocator* a…
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| D | gfx_MaterialState.h | 674 …bool twoSideDiffuse = ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_TWO_SIDE_DIFFU… in ActivateFragmentLighting()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 42 struct ResFragmentLightData : public ResLightData struct
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