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Searched refs:RENDER_DEPTH_FORMAT_24_STENCIL8 (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_IRenderTarget.h59 RENDER_DEPTH_FORMAT_24_STENCIL8 = GL_DEPTH24_STENCIL8_EXT, enumerator
123 depthFormat(RENDER_DEPTH_FORMAT_24_STENCIL8), in Description()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OnScreenBuffer.cpp71 if (m_Description.depthFormat == RENDER_DEPTH_FORMAT_24_STENCIL8) in OnScreenBuffer()
Dgfx_GraphicsDevice.cpp40 u32 GraphicsDevice::s_DepthFormat = RENDER_DEPTH_FORMAT_24_STENCIL8;