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Searched refs:REG_UNIFORM_FLOAT_INDEX (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_CommandUtil.h671 REG_UNIFORM_FLOAT_INDEX = RegFloatIndex, in NWSetUniform4fv() enumerator
672 REG_UNIFORM_FLOAT_BASE = REG_UNIFORM_FLOAT_INDEX + 1, in NWSetUniform4fv()
686 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform4fv()
703 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform4fv()
811 REG_UNIFORM_FLOAT_INDEX = RegFloatIndex, in NWSetUniform3fv() enumerator
812 REG_UNIFORM_FLOAT_BASE = REG_UNIFORM_FLOAT_INDEX + 1, in NWSetUniform3fv()
827 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform3fv()
844 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform3fv()
920 REG_UNIFORM_FLOAT_INDEX = RegFloatIndex, in NWSetUniform2fv() enumerator
921 REG_UNIFORM_FLOAT_BASE = REG_UNIFORM_FLOAT_INDEX + 1, in NWSetUniform2fv()
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp284 REG_UNIFORM_FLOAT_INDEX = 0x2c0, in RenderParticleShape() enumerator
295 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape()
306 …const u32 HEADER_UNIFORM_FLOAT_INDEX = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, fal… in RenderParticleShape()