| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResSkeleton.h | 52 nw::ut::Offset toParentBone; 53 nw::ut::Offset toChildBone; 54 nw::ut::Offset toPrevSibling; 55 nw::ut::Offset toNextSibling; 62 nw::ut::Offset toUserDataDic; 75 nw::ut::Offset toBonesDic; 76 nw::ut::Offset toRootBone;
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| D | gfx_ResShape.h | 41 nw::ut::Offset toVertexAttributesTable; 49 nw::ut::Offset toTargetShapesTable; 51 nw::ut::Offset toUsageTableTable; 86 nw::ut::Offset toIndexStreamsTable; 88 nw::ut::Offset toBufferObjectsTable; 174 nw::ut::Offset toBoneIndexTableTable; 177 nw::ut::Offset toPrimitivesTable; 248 nw::ut::Offset toBoundingVolume; 251 nw::ut::Offset toPrimitiveSetsTable; 388 nw::ut::Offset toVertexAttributesTable; [all …]
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| D | gfx_ResSceneEnvironmentSetting.h | 42 nw::ut::Offset toTarget; 51 nw::ut::Offset toLightsTable; 58 nw::ut::Offset toCamerasTable; 60 nw::ut::Offset toLightSetsTable; 62 nw::ut::Offset toFogsTable;
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| D | gfx_ResModel.h | 48 nw::ut::Offset toMeshesTable; 50 nw::ut::Offset toMaterialsDic; 52 nw::ut::Offset toShapesTable; 54 nw::ut::Offset toMeshNodeVisibilitiesDic; 64 nw::ut::Offset toSkeleton;
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| D | gfx_ResParticleSet.h | 47 nw::ut::Offset toParticleCollection; 49 nw::ut::Offset toParticleInitializersTable; 51 nw::ut::Offset toParticleUpdatersTable; 52 nw::ut::Offset toParticleShapeBuilder;
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| D | gfx_ResParticleAnimation.h | 34 nw::ut::Offset toParticleAnimationOption; 39 nw::ut::Offset toAnimationEnabledTable; 41 nw::ut::Offset toAnimationDataTable;
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| D | gfx_ResVertex.h | 154 nw::ut::Offset m_AttributeTableCount; 155 nw::ut::Offset toAttributeTable; 232 nw::ut::Offset toStreamTable; 251 nw::ut::Offset toVertexStreamsTable; 384 NW_RES_FIELD_PRIMITIVE_DECL( u32, Offset ) 446 nw::ut::Offset toStreamTable; 455 nw::ut::Offset toBoundingVolume;
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| D | gfx_ResTexture.h | 75 nw::ut::Offset toImageDataTable; 85 nw::ut::Offset toImage; 97 nw::ut::Offset toPositiveXImage; 98 nw::ut::Offset toNegativeXImage; 99 nw::ut::Offset toPositiveYImage; 100 nw::ut::Offset toNegativeYImage; 101 nw::ut::Offset toPositiveZImage; 102 nw::ut::Offset toNegativeZImage; 105 nw::ut::Offset toImagesTables[ MAX_CUBE_FACE ]; 112 nw::ut::Offset toImage; [all …]
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| D | gfx_ResGraphicsFile.h | 59 nw::ut::Offset toModelsDic; 61 nw::ut::Offset toTexturesDic; 63 nw::ut::Offset toLutSetsDic; 65 nw::ut::Offset toMaterialsDic; 67 nw::ut::Offset toShadersDic; 69 nw::ut::Offset toCamerasDic; 71 nw::ut::Offset toLightsDic; 73 nw::ut::Offset toFogsDic; 75 nw::ut::Offset toSceneEnvironmentSettingsDic; 77 nw::ut::Offset toSkeletalAnimsDic; [all …]
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| D | gfx_ResProceduralTexture.h | 42 nw::ut::Offset toNoiseTable; 61 nw::ut::Offset toMappingTable; 62 nw::ut::Offset toAlphaMappingTable; 72 nw::ut::Offset toColorTables[4];
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| D | gfx_ResSceneObject.h | 41 nw::ut::Offset toUserDataDic; 60 nw::ut::Offset toChildrenTable; 62 nw::ut::Offset toAnimGroupsDic;
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| D | gfx_ResShader.h | 85 nw::ut::Offset toSymbolsTable; 99 nw::ut::Offset toOwnerShader; 111 nw::ut::Offset toBinaryDataTable; 113 nw::ut::Offset toShaderKindsTable; 115 nw::ut::Offset toDescriptionsTable; 117 nw::ut::Offset toShaderObjectsTable; 128 nw::ut::Offset toTargetShader;
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| D | gfx_ResLookupTable.h | 53 nw::ut::Offset toCommandCacheTable; 61 nw::ut::Offset toTargetLut; 182 nw::ut::Offset toSamplersDic;
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| D | gfx_ResFog.h | 55 nw::ut::Offset toFogSampler; 56 nw::ut::Offset toFogUpdater;
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| D | gfx_ResParticleCollection.h | 83 nw::ut::Offset toDataTable; 114 nw::ut::Offset toAttributesTable;
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| D | gfx_ResFragmentShader.h | 68 nw::ut::Offset toSampler; 74 nw::ut::Offset toReflectanceRSampler; 75 nw::ut::Offset toReflectanceGSampler; 76 nw::ut::Offset toReflectanceBSampler; 77 nw::ut::Offset toDistribution0Sampler; 78 nw::ut::Offset toDistribution1Sampler; 79 nw::ut::Offset toFresnelSampler; 125 nw::ut::Offset toFragmentLightingTable;
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| D | gfx_ResParticleShape.h | 35 nw::ut::Offset toVertexAttributesTable;
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 74 ut::Offset toMemberAnimSetDic; 76 ut::Offset toUserDataDic; 144 ut::Offset toCurve; 159 ut::Offset toCurve; 171 ut::Offset toCurve; 193 ut::Offset toCurveX; 198 ut::Offset toCurveY; 225 ut::Offset toCurveX; 230 ut::Offset toCurveY; 235 ut::Offset toCurveZ; [all …]
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| D | anim_ResAnimCurve.h | 356 ut::Offset toSegments[1]; 365 ut::Offset toLeftCurve; 366 ut::Offset toRightCurve; 367 ut::Offset toLeftBoolCurve; 368 ut::Offset toRightBoolCurve;
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| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimBlend.h | 588 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(dst->GetValueBuffer()); in Override() 589 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(src->GetValueBuffer()); in Override() 604 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(target); in Apply() 605 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(result->GetValueBuffer()); in Apply() 612 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(result->GetValueBuffer()); in ConvertToAnimResult() 613 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(source); in ConvertToAnimResult()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 178 typedef struct Offset struct 185 static Offset s32_to_ofs(s32 ofs) { return *reinterpret_cast<Offset*>(&ofs); } in s32_to_ofs() argument 187 Offset operator=(s32 ofs) { offset = ofs; return *this; } 189 Offset operator+(s32 ofs) const { return s32_to_ofs(this->offset + ofs); } argument 190 Offset operator-(s32 ofs) const { return s32_to_ofs(this->offset - ofs); } 191 Offset operator+=(s32 ofs) { this->offset += ofs; return *this; } 192 Offset operator-=(s32 ofs) { this->offset -= ofs; return *this; } 242 } Offset; argument
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| D | ut_ResUtil.h | 230 X* ofs_to_ptr(Offset ofs) in ofs_to_ptr() 247 const X* ofs_to_ptr(Offset ofs) const in ofs_to_ptr() 265 X ofs_to_obj(Offset ofs) in ofs_to_obj() 283 const X ofs_to_obj(Offset ofs) const in ofs_to_obj() 300 X* ofs_to_ptr_raw(Offset ofs) in ofs_to_ptr_raw() 309 const X* ofs_to_ptr_raw(Offset ofs) const in ofs_to_ptr_raw()
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| D | ut_ResArray.h | 109 typedef Offset* pointer; 110 typedef const Offset* const_pointer; 131 static size_t ValueSize() { return sizeof(Offset); } in ValueSize() 138 typedef Offset* pointer; 139 typedef const Offset* const_pointer; 149 static size_t ValueSize() { return sizeof(Offset); } in ValueSize()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 54 return sizeof(ut::Offset); in GetPrimitiveSize() 256 ut::Offset* dst = reinterpret_cast<ut::Offset*>(dstBuf); in EvaluateResult() 275 ut::Offset* dst = reinterpret_cast<ut::Offset*>(target); in ApplyCache() 276 const ut::Offset* src = reinterpret_cast<const ut::Offset*>(cacheBuf); in ApplyCache()
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| D | anim_ResUtil.cpp | 40 allocator->Alloc(sizeof(nw::ut::Offset) * texturesCount); in CloneTextureAnimMember() 41 nw::ut::Offset* texturesTable = in CloneTextureAnimMember() 42 reinterpret_cast<nw::ut::Offset*>(texturesTableMemory); in CloneTextureAnimMember()
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