Home
last modified time | relevance | path

Searched refs:Matrix34 (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_BillboardUpdater.h34 class Matrix34; variable
Dgfx_FrustumProjectionUpdater.h95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_PerspectiveProjectionUpdater.h95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_OrthoProjectionUpdater.h95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_CameraProjectionUpdater.h65 virtual void Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix) = 0;
Dgfx_MaterialState.h45 nn::math::Matrix34*
46 CreateMatrixForLinearShadowMapTexture(nn::math::Matrix34* pOut, f32 coeff, f32 nearp, f32 farp);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp29 nn::math::Matrix34*
30 CreateMatrixForLinearShadowMapTexture(nn::math::Matrix34* pOut, f32 coeff, f32 nearp, f32 farp) in CreateMatrixForLinearShadowMapTexture()
Dgfx_RenderContext.cpp325 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForModel()
354 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForSkeletalModel()