Home
last modified time | relevance | path

Searched refs:MAX_NAME_LENGTH (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneObject.h55 static const int MAX_NAME_LENGTH = 256; //!< シーンオブジェクトの名前の制限です。 variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_VertexLight.cpp157 const int MAX_NAME_LENGTH = 256; in CreateResVertexLight() local
172 resVertexLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResVertexLight()
Dgfx_AmbientLight.cpp153 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp154 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight()
Dgfx_FragmentLight.cpp233 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
Dgfx_Fog.cpp157 resFog->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFog()
Dgfx_Camera.cpp248 resCamera->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in Create()