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Searched refs:LightSet (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_LightSet.cpp26 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(LightSet);
29 LightSet*
30 LightSet::DynamicBuilder::Create( in Create()
36 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()
38 LightSet* lightSet = new(memory) LightSet( in Create()
57 LightSet*
58 LightSet::Create( in Create()
66 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()
69 LightSet::Description description; in Create()
72 LightSet* lightSet = new(memory) LightSet( in Create()
Dgfx_SceneEnvironmentSetting.cpp76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
155 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()
221 LightSet* lightSet = iter->lightSet.Get(); in Clear()
253 LightSet::GetMemorySizeInternal(&size, (*iter)); in GetMemorySizeInternal()
Dgfx_SceneEnvironment.cpp66 LightSet* lightSet = (*lightSetBinder).lightSet.Get(); in ApplyFrom()
79 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
159 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_LightSet.h42 class LightSet : public GfxObject
45 NW_DISALLOW_COPY_AND_ASSIGN(LightSet);
108 LightSet* Create(os::IAllocator* allocator);
111 LightSet::Description m_Description;
121 static LightSet* Create(
133 size += sizeof(LightSet); in GetMemorySizeInternal()
325 LightSet( in LightSet() function
328 const LightSet::Description& description) in LightSet()
338 virtual ~LightSet() {} in ~LightSet()
Dgfx_SceneEnvironment.h85 std::fill(m_LightSets.begin(), m_LightSets.end(), static_cast<LightSet*>(NULL)); in SceneEnvironment()
168 void SetLightSet(int index, LightSet* lightSet) in SetLightSet()
178 LightSet* GetLightSet(int index) in GetLightSet()
188 const LightSet* GetLightSet(int index) const in GetLightSet()
Dgfx_SceneEnvironmentSetting.h33 class LightSet; variable
54 GfxPtr<LightSet> lightSet;
Dgfx_SceneContext.h42 class LightSet; variable
87 typedef ut::MoveArray<LightSet*> LightSetArray;
Dgfx_RenderContext.h181 m_MaxVertexLights(LightSet::DEFAULT_MAX_VERTEX_LIGHTS), in Builder()