Searched refs:LUT_TARGET_RB (Results 1 – 2 of 2) sorted by relevance
161 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()162 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_RB, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()163 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_RB, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()165 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RB); in ActivateFragmentLightingTable()
226 LUT_TARGET_RB, //!< RBの参照テーブルを表します。 enumerator