Searched refs:LUT_RR (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResFragmentShader.h | 155 LUT_RR = 0x1 << LUT_RR_SHIFT, enumerator 167 CONFIG_DETAIL0 = LUT_RR | LUT_D0 | LUT_SP | LUT_DA, 168 CONFIG_DETAIL1 = LUT_RR | LUT_FR | LUT_SP | LUT_DA, 169 CONFIG_DETAIL2 = LUT_RR | LUT_D0 | LUT_D1 | LUT_DA, 171 CONFIG_DETAIL4 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_SP | LUT_DA, 172 CONFIG_DETAIL5 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_FR | LUT_SP | LUT_DA, 173 CONFIG_DETAIL6 = LUT_RR | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA, 174 … CONFIG_DETAIL7 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA, 176 CONFIG_DETAIL8 = LUT_RR | LUT_D1 | LUT_SP | LUT_DA, 178 CONFIG_DETAIL10 = LUT_RR | LUT_RG | LUT_RB | LUT_DA [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 190 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RR) && in CheckFragmentShader()
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