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Searched refs:LIGHT_COUNT (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Common.h44 LIGHT_COUNT = 8, enumerator
Dgfx_LightSet.h37 typedef ut::FixedSizeArray<FragmentLight*, LIGHT_COUNT> FixedFragmentLightArray;
Dgfx_SceneEnvironment.h214 if (this->m_ActiveFragmentLightCount == LIGHT_COUNT) in SetFragmentLight()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp209 if (m_ActiveFragmentLightCount == LIGHT_COUNT) in SetActiveLightSet()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp97 const int LIGHT_COUNT = 1; variable
100 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray;
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp100 const int LIGHT_COUNT = 1; variable
103 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray;